Day 50 login
In the center of the room, three complete outfits are on display, each featuring a torso. And here I am, arms folded in front of them, racking my brains.
Uh… things have become a little bit troublesome.
It all started three days ago. As you are all aware, Memeko-san has made a request.
I’ve been working on making a one-piece dress for three days now, thinking it would be a simple, modern outfit that girly Memeko-san would like. But never mind; let’s start from the beginning.
Initially, I thought of creating a one-piece outfit by combining a [Tank Top] and a [Pleated Skirt] pattern. The tank top features a strong, modern, casual color, so I thought it would be perfect for Memeko-san’s needs.
The sectioning is placed at the high waist below the chest, from which the pleated skirt spreads out to the a-line. The skirt length is above the knee.
Now, the fabric selection. I will use a different color for the top and the skirt, creating a bicolor design—two colors in one item.
For the top, let’s go with all-white lace fabric. The item’s name is [Light Cloth\( ‘ω’)/]. …Yup, from the item’s name, you can tell it’s Kimchi-san’s work.
For the bottom skirt part, black [Spider Ester] is used.
The waist transition should be wrapped with a black ribbon belt made of the same material. Then, the sleeves and collar will also be piped with bias tape made from Black Ester.
Finally, I will line the front of the top section with black covered buttons.
Now I have a sweet yet chic monochrome one-piece.
Here’s a little trivia I recently learned.
In the Kimakura world, clothing not only covers the body but also has special effects when worn. Depending on your job, there are four types of ‘Specialized Item’.
The first is the tailor’s domain, which includes clothing, footwear, hats, and other items made by patching together fabric and leather materials.
The second is the weavers’ domain, which encompasses knitted clothes, socks, and other items crafted through knitting and weaving yarns. There appear to be only a few types, but I wonder if this also includes specialized items crafted by skilled craftsmen.
The third is the craftsman’s domain, which encompasses accessories primarily made from precious stones and metals.
And finally, there is the blacksmith’s domain, which covers weapons and working tools such as swords and axes, as well as armor and other protective gear.
There are clear differences in the types of items and materials used, as well as the special effects produced by the finished items.
First, tailor’s items are effective at adding attributes or resistance to abnormality and strengthening status. They are versatile but can’t affect [Endurance] and [Strength] among the statuses.
The blacksmith’s job is at the opposite end of the spectrum from that of the tailor.
Just like a tailor, it can grant attributes and resistance to abnormality, as well as some abilities—abilities that can only be used while wearing the equipment. They can also provide a skill that is not easily learned.
And while they excel at strengthening [Endurance] and [Strength], which tailors aren’t very good at, they’re not very good at enhancing other stats.
The weavers’ and craftsmen’s specialized items are geared toward the field, while the craftsmen’s items are generally used for granting abilities.
Although they sometimes overlap into each other’s domain, this appears to be the basic rule.
The materials used to create the items influence the presence or absence of special effects and the types of special effects that can be achieved.
What happens when you combine several different special materials, like this one?
The light cloth imparts a light attribute, and the spider ester provides an anti-poisonous effect. Will both elements remain, or will they cancel each other out?
There are two patterns of results. The first pattern reflected only the material effect used over a larger fabric area.
The second is a pattern in which both effects are retained, but their magnitude is halved. In essence, the number of special effects that can be applied to an item is fixed at 100, and when two effects are reflected, one is 40% and the other 60%, making one slightly weaker than the other.
Which pattern is chosen is random.
Let’s see, this one piece is—
[Two-tone Dress]
Quality: ★★★★★
Clothing with the power of light and poison resistance.
Main Usage: Wearing
Effect: Dark Attribute Damage Nullification Poison Nullification
Consumption: 400/400
Possible Skill Acquired: Meteor Shower
(Meteor Shower: Optional Activation Skill Consumption 70 Rain stars around the area and deals light attribute damage to the target (Range・Large))
—…Huh? What? No quick proof of the theory?
I thought it would normally result in one nullification effect or something like [Dark Attribute Damage Reduction Poison Resistance].
I was momentarily baffled, but then I remembered. This was the item I had made by drinking soda, and I had carefully crafted it, starting from the drafting alteration. It was definitely a Miracle Creation.
Seeing that it has a skill that can be learned on top of it, Kimchi-san has done it again this time. It’s a generous display of hidden creation.
Be that as it may, I see it. Usually, I felt like there was little to no material influence or regularity in the small Miracle Creation effect, but maybe that’s not the case when using multiple suitable materials.
Suppose only one suitable material is used, and the soda counteracts the effect based on that material. In that case, the direction for allocating the extra Miracle Creation power is unclear. So the additional Miracle effect may be random.
However, with multiple materials, there are other places to branch out besides the effects raised by the soda, and I guess that’s where the direction of Miracle is determined.
This information is useful for those wanting to add multiple effects in advance.
But, regardless of such considerations, I had a thought when I looked at the finished dress.
……Although I made it at someone’s request, it didn’t seem to have any novelty whatsoever.
It isn’t incorrect to say that this was the original request.
They wanted ‘simple clothes with a modern look,’ like I used to make in my early days, and it is probably even correct that there is no novelty in it. If I had made the clothes as I usually do, I would have ended up with the same clothes.
These clothes look good on Memeko-san, who likes this kind of thing.
But that’s why I can’t help but wonder if I’ve been too biased.
…I know it’s completely self-indulgent, but I will get the second piece in revenge!
******
[Kimakura Utopia. Talk Room (Official)・Expedition Quest Room Discussion]
[Narutick]
I’ve never seen or heard anything about Flash
[YTYT]
Subskills aren’t the kind of thing you can use crystals to get, and they’re seldom available for collection outside of official sources,
There are a lot of them that haven’t seen the light of day yet
[Nenei]
>> Milk Kingdom
It’s pretty
The effects are cool and cute
[Mentaiko Mayonnaise]
The kid who uses it is cute too (*’ω’*)
It’s like a transforming shoujo anime
[Piano Jam]
It’s common for abilities to add blindness to damage, but when it comes to a single effect like this with a dedicated effect,
It’s probably a skill
[Marin]
Are there any sub-skills that are worth consuming crystals to get?
[Madness]
Haven’t figured it all out, so I don’t know, but I don’t think there is
If you’re aiming to become strong, a high skill is the strongest
And if you want to broaden your possibilities, job skills are the most powerful
[Mayu]
I guess it depends on what people value
I got Diamond Dust with crystals, and I don’t regret it
At any rate, it makes me stand out!