Day 69 login
Today, I’ve been planning to get some new outfits after a long time.
There are two reasons for this. First, since my activities have expanded to Shirahae, I thought I’d like to have a kimono-style costume made for myself.
Since heading to such a fantastic Japanese-style fantasy location, I want to fully enjoy the elegant town with all my heart, dressing appropriately for the occasion.
Another reason is that this female captain’s outfit was made early on, so it no longer serves its purpose as special equipment.
Combining all the outfits, including the set bonus, the effect is just [Concentration +90]. In short, it’s a super weak gear for me now.
That’s why, when I go on expeditions, sadly, this outfit has become nothing more than an actual “fashion” item, just covering the exterior.
The items registered in my special slots are a large needle for self-defence, accessories, official boots, and some hidden armour. None of them is homemade.
Since Kimakura can hide equipped items, it’s possible to wear full-body armour while maintaining the appearance of a fluffy, elegant young lady. Even though this outfit doesn’t serve any practical purpose, it does have meaning in its own way.
But as a virtual tailor in a fantasy RPG, I want to wear high-quality gear that matches my stats as a virtual pro.
That’s why I have a different goal this time.
Rather than relying on Miracles, I want to consider adding effects that are actually useful for me right now. I decided to focus not just on design but also on performance.
The advice I got from Momo-kun the other day really got me thinking. If I could steadily produce items that are both useful in terms of performance and in demand, I figured I could become stronger in the business side, too.
This is practice for that.
Looking over my list of materials, I held back my hand, which was about to reach for the appealing items.
Let’s calm down and think first. What kind of effect would be most helpful to me right now?
If I were to look at my stats and fill in the gaps, the first thing that jumps out is [Agility]—[Endurance] and [Strength] are obviously weak, but since clothing items can’t fix that, I’ll pass on them.
I could use some [Stamina] too.
These values are average for a person, but I often rely on recovery items since the energy consumed when using skills is significant. More is always better here.
My [Technology] and [Dexterity] values are low compared to the average production player. Technology affects the quality of produced items, and high Dexterity reduces the stamina consumed by production skills and allows for the making of many items at once. These, too, are better when higher.
Basically, everything is lacking, right?
No, the other three—[Concentration], [Idea], and [Affection]—are high, you know?
Idea and Affection are off the charts; you could even say they’re maxed out. My Affection is over five times my Power stat, after all.
But according to the strategy site, my supposed strengths—Idea and Affection—don’t seem to have any apparent effect. …Huh?
No, no, it’s not like this is something I chose. I just woke up one day and found myself with these weird stats.
Though not confirmed, there’s some speculative info: Idea apparently affects Miracle content, while Affection might influence Miracle success rates or other luck-based factors.
Hmm, then this is the perfect attribute for me. I haven’t felt its effects yet, but I’m sure that’ll come eventually, right?
Besides, the stats in Kimakura seem to fluctuate significantly based on player actions.
It makes sense why I excel at this stat since I rely on Miracle Creation quite often. The prediction information is probably pretty accurate.
In other words, I strongly advocate that this is by no means a useless ability.
Moving on.
The other main effects of clothing items include attribute-related ones and status ailment resistances. While it’s good to equip something suited for the next expedition I’m planning to tackle, for me, the most versatile are still the stat boosts related to production.
A compromise was sought between the desired performance and the non-negotiable design requirements, leading to this fabric: [Techno Cloth (ㆁωㆁ*)].
It’s a beige-toned bolt of cloth, a masterpiece woven with various patterns and crests featuring chrysanthemum motifs. While the design is calm and traditional, the colour scheme contrasts nicely, giving it a modern, cute feel.
Techno Cloth is a material that could boost tech stats. Production-oriented outfits will likely be worn here in the atelier, but I figured this pattern wouldn’t feel too out of place even with traditional Japanese attire.
Alright, I’ll start by modifying the pattern first. I’ll use the [Furisode Kimono・Women] I bought the other day at Momokane.
Since the season is summer, I want to go bold with a cool, open design. I decided to make a bold cut at the shoulders to expose them.
Then, I cut the hem to just above the knee. However, I felt that raising the length straight up would look clumsy, so I made the hem asymmetrical.
I made the front edge, known as the tsumasaki (the tip of the front placket in a kimono), longer, shaping it into an asymmetrical line front, back, left, and right.
The great thing about this pattern is that, unlike the [Kimono・Men] I used the other day, it already incorporates the half-collar and decorative collar—the decorative collar worn over the half-collar, peeking out in a line—right into the design.
The collar part is fine as-is; there is no need to modify it. I’ll go with black for the half-collar and red for the decorative collar.
Then, just like the collar, I’ll layer two different fabrics at the shoulders and cuffs, letting them peek through.
This is a small detail, but it dramatically changes how refined it looks. Fantasy fashion really is all about piling it on, you know.
What’s left is the obi area. Hmm, what should I do?
This part, which becomes the focal point of the kimono, is actually quite important. Damn it. Since I planned to make handicraft accessories alongside it this time, balancing them is crucial too. Maybe I should’ve started with those before tackling the main costume.
…Should I get it done now?
- ******
 
[Kimakura Utopia. Talk Room (Official)・General]
[Potato]
>>Jelly
Good luck with completing Ciel Shanta’s missions, too!
[Iris]
Can you even do both in the first place?
[Zoesuru]
I just realised something terrifying
Is it possible that the job change level requirement was updated simultaneously as the level cap increased…?
150 is the minimum?
[Milk Kingdom]
Oh man, I’m screwed.
[Yuuhei]
>>Zoesuru
You can still change jobs at level 100 like before ^^
But if you go over 101, the next job change won’t be until max level 150 ^^
Make sure to read the announcements properly ^^
[Zoesuru]
Waaaaaaaaaaaah orz
[Umishima Rumi]
Changing jobs isn’t that rewarding. I reset whenever I get bored with my current job.
I play this game because I enjoy heckling the guys fighting on the front lines while getting the scraps,
so I’m not interested in communicative missions or anything.
[Kohaku]
>>Umishima Rumi
You’re prepared…
[Itachi]
But when you change jobs, you can carry over one job skill of your choice.
That skill won’t be lost permanently.
In other words, each job change lets you gain one more job skill.
[Umishima Rumi]
Huh? Really?!
[Anonymous]
>>Umishima Rumi
Who knew there were people like that…
[Kamakiri Child]
Actually, the more prepared you are, the more critical changing jobs becomes.
[Milan]
Some folks are so meticulous that they endlessly grind levels →, repeating job changes and stacking skills one by one, or so they say.
[Piano Jam]
So where’s that Yoshio?