Day 34: Equation

Day 34 login

The soda had a noticeable effect, mainly when I used the fabric I purchased from “Don’t Call Me Kimchi (ʘ言ʘ#).”

Each material’s recommended handling level is defined, and the grade varies depending on the type. Still, it also seems to be related to the quality of the material.

The higher the quality of the material, the higher the recommended level is required. Naturally, if the material quality is high and the level of proper handling is also high, the quality of the finished product will be good.

The owner of this shop is most likely a highly skilled weaver. Many fabrics they sell are ★4 quality or the highest grade ★5, utterly different from the cheap fabrics at NPC stores or fabrics I dyed.

For example, the 5★ [Blitz Cloth (`・ω・’)] that I used for Ciel-chan’s outfit. As I am currently at job level 22 if I were to make a [Cloak] using the normal [Sewing] skill, the quality would be ★2, the effect would be water damage reduction (medium), and the consumption value would be 120.

However, if I were to tailor this with the use of soda, it would be—

[Blitz Mantle]
Quality: ★★★★★
Clothes with the power of lightning.
Main Usage: Wearing
Effect: Water Damage Nullification
Consumption: 400/400

See? The difference is huge.

This means that if I had the skill level, I could make clothes of this rank without using soda.

No wonder levelling up is so important.

It was so much fun to be able to make strong clothes that I was drinking a lot of soda and experimenting with it, even though it was a precious commodity.

What I may have noticed is a little interesting.

Please look at the following data and compare it with Blitz Mantle’s data.

[Blitz Bustier]
Quality: ★★★★★
Clothes with the power of lightning.
Main Usage: Wearing
Effect: Water Damage Nullification Agility +200 
Consumption: 400/400
Set Bonus: Lightning Damage Absorption+Consumption Conversion (Large)

Something to note is the effect. Unlike the cloak we made earlier, this item has gained [Agility +200].

Yes, this one was made with time, starting from modifying and tailoring the draft, which is why the Miracle Creation occurred.

Two other original designs were made with soda; both had Miracle Creation added to the effect. In other words, the equation “soda + labour = Miracle Creation” must be true.

Here is something even more interesting.

[Blitz Dress]
Quality: ★★★★★
Clothes with the power of lightning.
Main Usage: Wearing
Effect: Water Damage Nullification Agility +200 
Consumption: 400/400
Possible Skill Acquired: Flash
Set Bonus: Lightning Damage Absorption+Consumption Conversion (Large)

Flash: Active Skill Consumption 50 Emits a flash of light and puts the target in a [Blind] state (Range: Large)

Please ignore the different shapes of the outfits, which are intended to buy time during the design phase to trigger Miracle Creation.

The set bonus is also there because the soda’s effect lasts the entire time the set is made, making it easy to aim for a Miracle. Please don’t worry about this either.

But the problem is that the seventh line has a learnable skill. And since the [Agility +200] is still unchanged, this one is an even higher rank item than the previous bustier.

After experimenting several times with making other items, I still produced several items with the same Miracle, some with only the effect and some with both the effect and the skill.

By the way, I haven’t gotten any Miracle Creation that only grants skills at this point in the production. This could happen in normal production without soda, though.

However, I have been thinking about what is causing these different results.

Initially, I thought the key to Miracle was time and labour, so I wondered if more time was needed to produce a large Miracle than a medium one. When I recalled the manufacturing process of each item, this line of thinking did not seem to exist.

And after much thinking, I reached the truth. The difference is in the materials used.

But as the previous Blitz clothes show, the type of material itself is probably irrelevant, as is the material quality.

It is probably the material’s manufacturing process that is relevant.

This is my guess. The shop owner’s products have Miracle on some of them.

Compared to other shops’ fabrics, you can tell that they are pretty elaborate, so there is no doubt that a lot of effort has been put into them. Due to the material’s status specification, it is not evident from the outside, but I assumed that Miracle is probably present as a hidden status.

Another reason it has Miracle is that if you buy and use several fabrics with the same design, which are usually sold as 5-meter pieces in his shop, one of them will have a large Miracle, while the others will only have a medium Miracle.

This is related to the fact that the first piece must be designed and produced starting with the design, which makes it easier for Miracle to happen.

Once you finish it, you can register the recipe. The second time, you can do the same thing in less than a minute using the job skill.

Despite how much I enjoy the process, it is boring to trace the same design repeatedly. Since there is a shortcut skill, people usually use it to get it done quickly.

Then, it is inevitable that no matter how they try, they will not be able to get Miracle after the second one.

This is consistent with the fact that when multiple pieces of the same material are used to make an outfit, only one will produce a large Miracle.

The above statements reinforce my hypothesis that Miracle occurs behind the scenes in material production.

Conclusion. The equation “soda + labor + material with hidden Miracle = guaranteed big Miracle” is valid.

This is it.


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